Art Production Manager · 2025
DOKIS
I created concepts for designers based across the globe to build from: the DOKIS characters placed in new settings and situations, like a hockey rink, a city skyline, a bridge at dusk, or a new attitude. The team developed them into finished art that went out on DOKIS's socials. I also reviewed what the team produced to keep it on-model and on-brand, and set up a ComfyUI pipeline trained on the characters so new concepts could be turned around quickly.